<?xml version="1.0" encoding="ISO-8859-1"?>
<metadatalist>
	<metadata ReferenceType="Conference Proceedings">
		<site>sibgrapi.sid.inpe.br 802</site>
		<holdercode>{ibi 8JMKD3MGPEW34M/46T9EHH}</holdercode>
		<identifier>8JMKD3MGPBW34M/3DJ9DJ8</identifier>
		<repository>sid.inpe.br/sibgrapi/2013/02.17.23.16</repository>
		<lastupdate>2013:02.17.23.16.56 sid.inpe.br/banon/2001/03.30.15.38 administrator</lastupdate>
		<metadatarepository>sid.inpe.br/sibgrapi/2013/02.17.23.16.56</metadatarepository>
		<metadatalastupdate>2022:06.17.21.39.30 sid.inpe.br/banon/2001/03.30.15.38 administrator {D 1995}</metadatalastupdate>
		<isbn>978-85-7669-273-7</isbn>
		<citationkey>CostaFeijSchw:1995:ReAgBe</citationkey>
		<title>Reactive agents in behavioral animation</title>
		<format>Impresso, On-line.</format>
		<year>1995</year>
		<numberoffiles>1</numberoffiles>
		<size>5473 KiB</size>
		<author>Costa, Mônica,</author>
		<author>Feijó, Bruno,</author>
		<author>Schwabe, Daniel,</author>
		<affiliation>Departamento de Informática da Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)</affiliation>
		<affiliation>Departamento de Informática da Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)</affiliation>
		<affiliation>Departamento de Informática da Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio)</affiliation>
		<editor>Lotufo, Roberto de Alencar,</editor>
		<editor>Mascarenhas, Nelson Delfino d'Ávila,</editor>
		<e-mailaddress>cintiagraziele.silva@gmail.com</e-mailaddress>
		<conferencename>Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens, 8 (SIBGRAPI)</conferencename>
		<conferencelocation>São Carlos, SP, Brazil</conferencelocation>
		<date>25-27 Oct. 1995</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<pages>159-165</pages>
		<booktitle>Anais</booktitle>
		<tertiarytype>Artigo</tertiarytype>
		<transferableflag>1</transferableflag>
		<keywords>behavioral animation, virtual environment, cognitive architecture.</keywords>
		<abstract>This paper presents actors in behavioral animation as being reactive autonomous agents in a virtual environment. The principles underlying the proposed model are cognition, emergence, situatedness, recursion and cooperation. Also the model is based on a cognitive architecture were both controlled and automatic procedures coexist. An animated sequence of a navigation scene is generated by a prototype.</abstract>
		<type>Modelagem e Animação</type>
		<language>en</language>
		<targetfile>20 Reactive Agents in behavioral animation.pdf</targetfile>
		<usergroup>cintiagraziele.silva@gmail.com</usergroup>
		<visibility>shown</visibility>
		<mirrorrepository>sid.inpe.br/sibgrapi@80/2007/08.02.16.22</mirrorrepository>
		<nexthigherunit>8JMKD3MGPEW34M/4742MCS</nexthigherunit>
		<nexthigherunit>8JMKD3MGPBW34M/3DKGHN2</nexthigherunit>
		<nexthigherunit>8JMKD3MGPBW34M/3DL29P8</nexthigherunit>
		<citingitemlist>sid.inpe.br/sibgrapi/2013/02.25.18.00 1</citingitemlist>
		<hostcollection>sid.inpe.br/banon/2001/03.30.15.38</hostcollection>
		<username>cintiagraziele.silva@gmail.com</username>
		<lasthostcollection>sid.inpe.br/banon/2001/03.30.15.38</lasthostcollection>
		<url>http://sibgrapi.sid.inpe.br/rep-/sid.inpe.br/sibgrapi/2013/02.17.23.16</url>
	</metadata>
</metadatalist>